Prototyping
Blog post description.
Prototyping
Throughout the years I developed many prototypes. During development I touched every aspect of the game development - designing, scripting, audio implementation, asset creation and many more
Safe zone run
The player has to get through a map filled with enemies. He may find various weapons to pick up on the way and find temporary shelter in a shielded safe zone
Disaster survival
Castle defense
Zombie seeker 3D
Tower fall
Pixel tanks
The player is facing random disasters for 10 seconds. He may use verticality, collectable power ups or trampolines to jump. He can also buy access to more areas to increase his chances
The player's goal is to defend the castle from incoming enemies. He can move around the castle, shoot projectiles and place shields in one of four sections
Zombie hunting game with shooting, physics, navigation and audio implemented
The player has to get down the tower. He can change the rotation direction and jump up to avoid obstacles and down to progress. There are also power ups and skins available
Simple game where the player controls a tank, collects currency and destroys enemy towers. Pixel art animations are hand made