Military Base Level

Infiltrating hostile military base. Short level which allows multiple paths and playstyles. action takes place during the night which combined with light and power unit added mechanic creates additional opportunities for the player

Design process

The level not only allows different playstyles and paths but also highlights the objective and general direction. Layout, gates and different security levels were a crucial part of the design process

Layout design

From paper sketch through digital layout planning to playable level

Access points

Placing access points and gates that are used for progressing and encourae various playstyles

Goal in form of building is a focal point visible from many positions. Lights pointing to the objective cannot be disabled until the very end of the level

Objective establishment

Level scripting

Some mechanics were programmed on top of the existing ones to support the desired outcome and experience

Stelath kill & destroyable lights

The player can now sneak behind enemy and take him out silently. The lights can be shot to destroy them

Section based power generators

Each section has a separate power delivery unit. Destroying it will disable all lights within that section

Shooting a red barrel will make it explode. This can create distraction or help eliminate enemies

Exploding barrels
Fence cutting

After acquiring the right tool the player can cut his way through some fences. This way he can progress or pass unnoticed