Military Base Level
Infiltrating hostile military base. Short level which allows multiple paths and playstyles. action takes place during the night which combined with light and power unit added mechanic creates additional opportunities for the player
Design process
The level not only allows different playstyles and paths but also highlights the objective and general direction. Layout, gates and different security levels were a crucial part of the design process
Layout design
From paper sketch through digital layout planning to playable level


Access points
Placing access points and gates that are used for progressing and encourae various playstyles
Goal in form of building is a focal point visible from many positions. Lights pointing to the objective cannot be disabled until the very end of the level
Objective establishment




Level scripting
Some mechanics were programmed on top of the existing ones to support the desired outcome and experience
Stelath kill & destroyable lights
The player can now sneak behind enemy and take him out silently. The lights can be shot to destroy them
Section based power generators
Each section has a separate power delivery unit. Destroying it will disable all lights within that section
Shooting a red barrel will make it explode. This can create distraction or help eliminate enemies
Exploding barrels
Fence cutting
After acquiring the right tool the player can cut his way through some fences. This way he can progress or pass unnoticed